LAB/05 — INVENTORY

GridControl

Pin or floor the powergrid stage so your monuments stay powered — no fuse babysitting, no dead Power Plant, no players who never see the new content.
← BACK TO STORE

Changelog

v1.0.020 Aug 2026

No notes for this release.

GridControl screenshot 1

The problem

The Power Trip update put half the island behind the Power Plant. Airfield's airdrop dispatcher, Oxum's car lift, Supermarket freezers, Water Treatment, the Oil Rig crude pumps, the Red Recycler, Chinook resupply, satellite control — all of it needs Heavy Fuses burning in the Power Plant, and every fuse dies after 2 hours 40 minutes.

On a busy vanilla PVP server, fine. Everywhere else it collapses. Nobody farms VeryRare fuses to power a monument for the whole server. Your grid sits at stage 0, your players never see the content you paid for, and your Discord fills up with "is the power plant broken?"

What GridControl does

Sets a stage and holds it.

Floor mode — your grid never drops below the stage you pick. Players can still insert real fuses and push it higher. Set it to 1 and Water Treatment, the car lift and the freezers are always on. Set it to 4 and the Red Recycler runs all wipe.

Pin mode — the grid sits at exactly the stage you name and does not move, whatever anyone inserts.

Off — vanilla, untouched.

Built the right way

No Harmony patch and no reflection into private state. The plugin tracks the real fuse count and tops up the difference, so a player's own fuses always count for something. Unload it and your server is vanilla again on the next tick.

Features

  • Floor, pin or off — three modes, one field
  • Optional fuse lifespan override: extend it, or make fuses burn forever
  • Stage-change announcements in chat, so players know the moment something came online
  • /grid shows any player the current stage, fuse count and what the next stage needs
  • Full language file, every message editable
  • Clean unload — your server returns to vanilla behaviour
  • Oxide and Carbon
  • No dependencies

Commands

CommandAccessDescription
/grideveryoneCurrent stage, fuses vs sockets, fuses to next stage
gridcontrol.set <off|floor|pin> [stage]adminChange mode live, saves to config

Permissions

  • gridcontrol.admin — use gridcontrol.set

Configuration

{
  "Mode (off, floor, pin)": "floor",
  "Target stage": 1,
  "Fuse lifespan seconds (-1 leaves vanilla, 0 means fuses never burn out)": -1.0,
  "Announce stage changes in chat": true,
  "Seconds between grid checks": 5.0
}

Requirements

Rust server on the Power Trip build (2026-08-06) or newer.

Pairs with

FuseEconomy — let your players buy Heavy Fuses and push the grid past your floor themselves.

RecyclerControl — the grid stage GridControl holds is exactly what decides your recycler efficiency. Set both and stop guessing.

CrudeOilLogistics — stage 3 brings the Dome crude pumps online. Hold the stage here, tune the pumps there.

Support

Every purchase comes with the private updates channel in our Discord and updates for the life of the plugin. Your licence key and download live on your purchases page the moment payment clears.