LAB/05 — INVENTORY
Locker Link
- Price
- £9.99
- Version
- v1.0.0
- Author
- CarlFounding MemberTrusted Dev
Changelog
v1.0.023 Aug 2026
No notes for this release.
Features
Virtual portable locker per player, opened anywhere via command Link a real placed locker with /ll /locker then remote-opens that locker; run /ll on it again to unlink and items move back Full data persistence locker contents survive restarts, plus a separate human-readable JSON backup written every save cycle so items can always be restored by an admin if anything ever goes wrong Group-based cooldowns set a cooldown for default players and 0 for VIP tiers; lowest value across a player's groups wins Optional wipe-on-death and wipe-persistence, per group NoEscape support (block use while combat/raid blocked), building-block restriction option, open sound effect toggle Linked lockers survive restarts and auto-unlink (with a chat notice) if destroyed links clear on map wipe
Chat Commands
/locker — open your portable (or linked) locker /ll — link/unlink the placed locker you're looking at (must be yours) /locker <name/steamid> — (admin) view another player's locker /restorelocker <steamid> — (admin) restore a player's items from backup
Console Commands
locker — open (works for players via F1) lockerlink.restore <steamid> — restore from backup via RCON/console
Permissions
lockerlink.use — required to use the locker at all lockerlink.admin — view other players' lockers + restore
Config highlights
OpenCommand, LinkCommand, RestoreCommand — all command names changeable AllowVirtualLocker / AllowPhysicalLocker — enable either mode or both GroupCooldowns — e.g. "default": 30.0, "vip": 0.0 GroupWipeOnDeath, GroupServerWipePersistent — per-group death wipe and wipe survival All chat messages editable via Phrases