LAB/05 — INVENTORY

Server Sell

Turns any dropped box into a fully functional sell terminal, plus a standalone sell overlay you can pull up from your own inventory or any storage box — no shop plugin required. Prices flex with dynamic, live market conditions if you want them to, or stay flat and predictable if you don't.
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Price
£19.99
Version
v1.3.1
Author
CarlFounding MemberTrusted Dev

Changelog

v1.3.123 Aug 2026

No notes for this release.

Server Sell screenshot 1

Features

Drag-and-drop sell terminal UI, with a separate quick-sell overlay for your own inventory or any container you're looking at

Three currency backends — Scrap, Economics, or ServerRewards — with a configurable exchange rate (value points per 1 currency) Optional dynamic pricing engine — online player count, time of day, weekends, demand, bulk-sell thresholds, seller rep, and season multipliers can all nudge prices live Fraction banking — leftover currency under a whole unit is banked per-player and paid out once it rolls over

DLC-item protection (blocks Facepunch TOS-restricted items by default, with manual overrides) and optional blocking of skinned gear Per-item blacklist and a "removed items" list so admin-deleted entries never get re-seeded Sale announcements above a configurable payout threshold Full in-game admin price editor — browse by category, search, page through items, and edit or bulk-reprice on the fly

Chat Commands

/sell — open the sell terminal

/sellinv — quick-sell straight from your own inventory

/sellbox — quick-sell from the storage box you're looking at

/selladmin — open the admin price editor UI

/sellprice <shortname> [value] — view or set a single item's price

/sellrate <points per 1 currency> — view or set the currency exchange rate

/sellreprice <value> [category] — bulk-set every item, or one category, to a flat price

/sellbank — check your banked remainder and lifetime earnings

Permissions

serversell.use — required to sell (terminal, inventory, or box)

serversell.admin — required for /selladmin, /sellprice, /sellrate, /sellreprice